ChallengeMe 2.0, the app dedicated to challenging fitness enthusiasts and cross-fit trainers in their quest for competitive domination, is scaling up its performance in a new round of app features aimed at allowing fitness users to build a community, post exclusive workout challenges, and get paid.

Featured on BoxRox as the “future” of competitive fitness, ChallengeMe serves both athletes and fans to engage with each other, as well as the fitness community at large. The newest Kickstarter campaign, with its ambitious goal of $100,000 in backing, is aimed at allowing founders Brent, Matt, and Devin to follow in the footsteps of the video game community, developing features that top athletes, gym owners, and fitness “influencers” can take full advantage of.

The best way to understand ChallengeMe 2.0 is to think of it like a unique blend of Twitch and Instagram. Gym owners, fitness influencers, and high performing athletes in any discipline can host events, competitions, and challenges. Both competitors and fans can then engage in these challenges and each user can view, in real time, their “rank” in comparison to those completing the same challenge. Using video verification and community voting, users can measure engagement and create content that draws spectators and participants into the platform.

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About the Author

Devin is one of the original three founders of ChallengeMe. When Devin isn't working on ChallengeMe he is helping run our sister company Wellness.Work. A fitness engagement software solution for companies to easily deploy virtual private wellness communities to increase health care savings. When Devin isn't working on business he is probably working out with the other two founders Brent Hill and Matt Mason in their private gym chasing weightlifting gains.

Devin Martin

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